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Ökosysteme

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All mobs in the game are part of a set of families. Some families are more adept at killing certain other families. What the below charts mean is that, for example, Beasts are better at killing Lizards, which are better at killing Vermin, etc. You can see that it loops at the end.

[Bearbeiten] Bestienbändiger

As a Bestienbändiger, it is your job to learn these family weaknesses and exploit them by choosing a pet that's better at killing your chosen prey. Note that not all of the mobs below are Effekt "Zauberformel".
The effect of properly following this chart is intimidation. Intimidation causes your prey to lose a turn, so to speak, and it doesn't attack. Intimidation messages appear in your chat log as "The Steppe Hare is intimidated by the Strolling Sapling". It functions like paralysis, and stacks with any other paralysis effects (such as from the spell Paralyse or Ice Spikes). Bestienbändiger themselves eventually learn many of these "Killer Traits".

[Bearbeiten] Blaumagier

As a Blaumagier, it is your job to learn these family weaknesses and exploit them by using abilities learned from a family that's better at killing your chosen prey. For example, by using a spell learned from a mob in the Reptilia System against a mob in the Insect System, you can maximize your spell accuracy and damage. Also, by setting certain combinations of spells, you can obtain various killer effects.

[Bearbeiten] Erstes Ökosystem

[Bearbeiten] Beasts

Tier-System

Rabbits
Sheep
Rams
Dhalmel
Tigers
Opo-opo

Coeurls
Buffalos
Manticores
Behemoths
Cerberus
Marids

Datei:Arrowsmall1.gif

[Bearbeiten] Lizards

Reptilien-System

Lizards
Wivres
Efts
Raptors
Bugards
Adamantoise

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[Bearbeiten] Vermin

Insekten-System

Chigoes
Bees
Crawlers
Beetles
Flies
Scorpions
Spiders
Antlions
Diremites
Wamoura
Wamouracampa

Datei:Arrowsmall1.gif

[Bearbeiten] Plantoids

Pflanzen-System

Mandragora
Flytraps
Saplings
Morbols
Treants
Sabotenders
Goobbues
Funguars

Datei:Arrowloop1.gif

[Bearbeiten] Zweites Ökosystem

[Bearbeiten] Aquans

Wasser-System

Pugils
Orobon
Crabs
Sea Monks
Uragnites

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[Bearbeiten] Amorpha

Weichtier-System

Slimes
Hecteyes
Leeches
Worms
Flans

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[Bearbeiten] Birds

Vogel-System

Birds
Rocs
Apkallu
Giant Bats
Bat Trios
Cockatrice
Hippogryphs
Colibri

Datei:Arrowloop1.gif

[Bearbeiten] Drittes Ökosystem

[Bearbeiten] Undead

Untoten-System

Corses
Doomed
Fomor
Ghosts
Vampyr
Hounds
Qutrub
Shadows
Skeletons

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[Bearbeiten] Arcana

Arcana-System

Acroliths
Bombs
Cardians
Clusters
Khimairas
Spheroids
Dolls
Evil Weapons
Golems
Magic Pots
Mimics
Snolls

[Bearbeiten] Viertes Ökosystem

[Bearbeiten] Dragon

Drachen-System

Dragons
Hydra
Wyrms
Wyverns
Puks
Pet Wyverns

Datei:Arrowsmall2.gif

[Bearbeiten] Demon

Demon-System

Ahriman
Demons
Imps
Dvergar
Taurus
Soulflayers

[Bearbeiten] Fünftes Ökosystem

[Bearbeiten] Lumorian

Lumorian-System

Aern
Xzomit
Hpemde
Phuabo
Euvhi
Yovras

Datei:Arrowsmall2.gif

[Bearbeiten] Luminion

Luminion-System

Ghrah
Zdei

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