- Note: All the Orc NMs in Dynamis have an additional TP attack: Fanatic Dance. This charms everyone in melee range, which can become perilous to back-line jobs.
- Note: All the Quadav NMs in Dynamis have an additional TP attack: Wrath of Gu'Dha. This ability inflicts AoE physical damage (can be absorbed by shadows), severe knockback, and causes weight.
- Note: All the Yagudo NMs in Dynamis have an additional TP attack: Doom. The countdown is 10 seconds, but if the NM is slain before that time the victim will likely "narrowly avoid doom."
| Name
| Hinweise
|
| Hydra Bard
|
|
Hydra Beastmaster
- Hydra's Hound
| Hounds cast Blindga
|
| Hydra Black Mage
|
|
| Hydra Dark Knight
|
|
Hydra Dragoon
- Hydra's Wyvern
| Wyvern has MP
|
| Hydra Monk
| Hundred Fists can be very dangerous
|
| Hydra Ninja
| Beware of Mijin Gakure
|
| Hydra Paladin
|
|
| Hydra Ranger
|
|
| Hydra Red Mage
|
|
| Hydra Samurai
|
|
Hydra Summoner
- Hydra's Avatar
| Keep avatar asleep when Astral Flow goes off
|
| Hydra Thief
|
|
| Hydra Warrior
|
|
| Hydra White Mage
|
|
Dagourmarche (DRG/BST/SMN)
- Dagourmarche's Avatar
- Dagourmarche's Hound
- Dagourmarche's Wyvern
| (G-9), drops attestations for Guttler, Gungnir, and Claustrum
|
| Goublefaupe (WAR/PLD/RDM)
| (I-7), drops attestations for Aegis, Ragnarok, Excalibur, and Bravura
|
| Mildaunegeux (MNK/THF/NIN)
| (H-10), drops attestations for Annihilator, Kikoku, and Spharai
|
| Quiebitiel (WHM/BLM/BRD)
| (H-8), drops attestations for Mandau, Mjollnir, and Gjallarhorn
|
| Velosareon (RNG/SAM/DRK)
| (J-8), drops attestations for Apocalypse, Amanomurakumo, and Yoichinoyumi
|
- Quadav/Hydra are True Hearing, all other monsters are True Sight.
- All Hydra mobs are immune to Sleep and Lullaby, however their pets are susceptible to Lullaby.
- The four "Dynamis XXX" statues listed are tied to one of the dragons Angra Mainyu summons. Killing the corresponding stones will stop the dragons from respawning when Angra Mainyu warps.
- These statues spawn 4 NMs of the race they represent. Additional NMs are spawned by surrounding stones which can be difficult to pull without linking.
- Due to the time it takes to kill these and the statues themselves and also the relative ease with which Angra Mainyu can be killed, this is usually skipped when going for the clear. The four dragons are then kited a long distance before engaging Angra Mainyu.
- If you do kite the four dragons, after everyone gets the clear, you should remove the hourglass because the four dragons will come back and kill your whole linkshell. Even two dragons could easily wipe your linkshell if they hit the right people with their petrify attack. For this reason, it is best to save Angra Mainyu for last.
- Dragon aggro explained: The dragons do have entire zone hate as long as one person has hate on a dragon. If you use the "drop glass and re-enter" method, make sure ALL living members are out before re-entering. If there is one member still alive inside when another re-enters, the re-entering member(s) will re-gain hate on the dragons. Hate must be completely cleared before re-entry. To do this, there must be no living members inside, only after the zone is cleared out will the dragons lose all hate and reset to their original positions.
- Post-Mega Boss death: Entire Linkshell dropped hourglass @30 min remaining; after 10 minutes weakness resumed farming Goblins/Dynamis Statue at tower above first ramp; @ 10 minutes remaining... no sign of Dragons.
- Angra Mainyu and Pukis hate rules changed after April update? Our LS pulled Pukis' as usual with THF and flee back to start. PLD flashed Angra Mainyu to hold it and was immediately attacked by the Pukis', which led to a wipe. Has anyone else experienced problems getting Beaucedine Glacier win?
|
Dynamis - Beaucedine (map)
Map of Original Spawn Points
|
|